


Like with yaw, in 360 videos we can account for roll as the whole panoramic view is available to work with. The last should feel the most unnatural, which is in part what leads to the seasickness effect. Roll your head left-and right along the y axis (roll).Nod your head up-and-down along the x axis (pitch).Shake your head side-to-side along the z axis (yaw).Unlike movement around the x (pitch) and z (yaw) axis, a video (or photo) that is rolling (anywhere around the y axis other than 0) can create a feeling of “seasickness” in the viewer.Ī good way to think of this is to move your head.
#Gopro vr player move forward a frame software
360’s shot on the GoPro MAX using GoPro Studio software you can select “Horizon level” that will automatically adjust the roll of the camera to ensure the horizon remains level.Īction cameras are often mounted to moving objects, like people, which have a tendency to roll left and right when moving. Roll (horizon level) ( y axis)įixing roll is commonly an option for in post-processing video software (like GoPro Player for the GoPro MAX) – it is a feature known as horizon leveling (or roll lock).įor example, when converting. Of course, this data can also be used to fix pitch and roll issues. In my last series of posts, Using ffmpeg to dynamically adjust the yaw of GoPro 360 videos part of the process required converting CORI samples into yaw, pitch, and roll (for the intent of fixing yaw). A proof-of-concept to dynamically adjust for camera roll and pitch in equirectangular videos.
